


Game Mechanics
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Roll dice to move
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Collect resources cards
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Trade with other players
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Choose customer cards
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Make potions for customer requests
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Stop on obstacles, lose resources from obstacles
Fantasy.
Challenge.
Sensation.
Core Gameplay Loops
Roll dice
Move
End Turn
Collect Resources
Land on Trap
Pick Customer Card
Make the Potion or Pass Card to the Right
End Turn

Goals
Goal Type: Race
Gain 50 reputation points before your competitors.
Venture into the other biomes to find the ingredients that you need
Strategize against your friends if someone is getting to close to winning

Resources
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Common plants
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Two that grow in every biome, one that is specific to each biome​
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Rare plants
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Two that grow in every biome, one that is specific to each biome​
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Recipe book​​
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Reputation Points
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Comes in ones, fives, and ten​s
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CONFLICT!
Obstacles, opponents, and difficult decisions.
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Trap cards!
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Not having enough ingredients.​
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You need to venture into other biomes... where you have no advantages​​
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Losing reputation points from being unable to complete an order
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The other players can conspire against you
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Difficult decisions to make, will you roll a dice and collect resources? Or will you take a customer?
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Negotiating trades to get the best deal

Rules
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Setup
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Players choose a character and start in their corner of the biome​.
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Numa-Trashamis (raccoon, forest)​
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Ribbathiorus the 3rd (frog, swamp)
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Illusifur (goat, mountains)
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Slippy (penguin, ocean)
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Each player recieves a recipe book.
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All types of cards should be face down in separate piles on their respective areas of the board.
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Reputation Points
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The first player to gain 50 reputation points wins.​
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Reputation points cannot go into the negative.
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Trade
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Players can trade with each other whenever they like.​
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How this goes is up to you. Do your best to negotiate a good deal, or scam your friends.
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How to Play
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Players roll a dice to move.​
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At a split path, they can choose the direction they would like to go.
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Players can move in any direction, but can only move in one direction per turn.
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There are resource spots in each biome. When a player passes one of these spots, they draw a card from the designated pile. If they land on the space, draw two from the resource pile.
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Instead of rolling a dice to move, players can opt to draw a customer card.
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If the player can fulfil the request on the customer card, they gain the reputation points stated on the card.​
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If the player cannot fulfill the request, the card goes to the player to the right and they have the chance to fulfill the request. If the next player also can't fulfil the request, they lose reputation points and pass the card to the right. This process repeats.
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If no one can fulfill the request, the customer card goes in the waiting pile and any player can choose to fulfill the request at anytime.​
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Once a resource card is used to make a potion, discard it by putting it at the bottom of the pile it came from.
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Biome Advantages
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Each character has an advantage in their own biome, these can be found on the respective character cards.​
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Numa-Trashamis
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In the forest, she gains +1 resource card every time she collects resources​.
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Ribbanthiorus the 3rd
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In the swamp, he can jump across spaces in the designated areas.​
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Illusifur
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They're immune to unstable cliffs in the mountains​.
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Slippy
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In the ocean, he gains +2 to every roll.​
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Trap Cards
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In each pile of biome specific resources, there are trap cards. If you pull one of these cards, you gain no resources from that space.
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Forest- trip over roots​
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Swamp- stuck in mud
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Mountains- unstable cliffs
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Ocean- tangled in kelp
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The only exception is the goat character, who is immune to the mountain traps.
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If the goat draws a trap card in the mountains, simply discard it and draw the next card. ​
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Potion Advantages
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Each character has an advantage to one of the medium difficulty potions. This can also be found on the respective character cards.​
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Fertilizer Potion
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Numa-Trashamis can replace 2 houseleek with 1 angelberry or 1 dryad bark​.
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Sleep Potion
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Ribbanthiorus the 3rd only needs 1 pleasant basil​.
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Strength Potion
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Illusifur can replace 2 pleasant basil with 1 pineedle or 1 garlick​.
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Speed Potion
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Slippy only needs 1 houseleek​.
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