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Image by Annie Spratt
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Prototyping and Playtesting

For the first playtest, our goal was to test our gameplay loop, and make sure the movement works as intended.

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First Playtest   Results

  • The rules were easy to understand

  • It was a bit of a slow start with collecting resources.

  • Players were encouraged to move around the board.

  • We need a way to figure out who goes first.

  • Next time we will include traps

  • We will also separate customer cards based on difficulty.

Image by Annie Spratt
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Second Playtest Results

  • Liked that it was late-game focused.

  • Wanted to move while picking up customer cards.

  • Would like to keep movement in one direction.

  • More points per customer card, customer cards being split up by difficulty also worked well.

  • Trading worked well.

  • Resource cards seemed to be balanced.

  • Going to change the board so there's a more linear progression

  • Editing rewards so customer cards are worth more

  • Going to have players start at ten reputation points

  • Going to try out moving and drawing customer cards

For the second playtest, our goal was to test the balance of the resources. Can players collect enough to feel comfortable drawing a customer card, and are they moving through the different biomes to collect all cards. Also testing trap cards.

Image by Annie Spratt

Progression of the Board

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For the third playtest, we worked on balancing character advantages, resource gathering, the game board, and pacing.

Third Playtest Results

  • New style of movement worked well

  • They didn't like the penalties from passing around the customer cards that couldn't be completed.

  • It's slow paced, didn't feel like it was ever going to pick up.

  • Keeping the new board and movement

  • Discussing changing the way customer cards are laid out and chosen

  • Recipes need to be altered

Image by Annie Spratt

Final  Playtest Results

  • Recipe changes worked very well

  • Change in the way customer cards are laid out and chosen also worked well

  • Slippy's advantage did more harm than good at times

  • Fine-tune character advantages

  • Once all the pieces are produced properly, everything should go smoothly

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For the fourth playtest, our goal was to properly balance the recipes and finalize how we're organizing customer cards.

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