

Huge thank you to Anthony Hotakainen and Jack Bull for writing a song for our game!


















Substance Painter


Playmaker
Our main two functions we did with playmaker were UI text popping up when the player gets close to something and get key down commands to pick up and place items, as well as more UI to prompt the player to press those buttons.
Post-processing
We wanted our atmosphere to be dark and ominous, so we added a dark and cloudy skybox. Along with that, we added heavy fog over the whole scene. Lots of lights are placed around the level to highlight important areas, with more intense lights where we want to direct the players attention.
Character Models

Lola is the Sophie model from Mixamo.

Mike and his hat came from the Unity Asset Store. (Animal FREE and Cowboy Hat_1)

Our victim came from the Animal FREE pack on the Unity Asset Store

Our culprit came from the Animal FREE pack on the Unity Asset Store
Part 1-The City
Production

Post-processing

Part 2-The Ruins
Production


Post-processing


Part 3-The Maze
Production

Post-processing


